
The image above contains two screenshots from an online co-op game of Contra. The picture on the left was taken by one player, and the picture on the right was taken by the other ... at the same time. In the words of Wired Game|Life, "XBLA Contra Co-Op Play Is F**ked Up" They're not the only ones who noticed either: IGN seems to be having the same problem. We haven't replicated the problem here at Fanboy Towers, simply because we've been too busy playing Gears to pay for Contra. Has anyone else out there experienced this problem? If you wanted Contra for the online co-op, you may want to wait for Konami to fix this problem before you pay for the full version.
1. ALL Konami arcade games are out of sync. Moreso than any I've played... I've not had a single problem with Gauntlet 4 players online, for example.
It's really ridiculous. I know even older titles like this still send out a lot of netcode to record movements and such, but what am I paying for? Particularly since I use Gold for Arcade titles 95% of the time. It's kind of upsetting.
I've not tried Contra yet, but last I played Frogger it was a real pain.... and you're not even playing on the same field. It lags so badly that I don't know how anyone got that co-op online achievement.
Is MS just not dedicating as much server bandwidth to arcade titles in general...?
Posted at 12:42PM on Nov 9th 2006 by Tony 0 stars