Concerned reader and avid Splinter Cell fan, Carlos Birdsong, shares some interesting info about Double Agent.
"I was playing SCDA with some friends as a Merc and I saw a spy run under a truck that had a Comcast ad on it. I was out of grenades and told one of my teammates to toss a grenade under the comcast truck, only he didn't see it. Why? He saw what was by default a Hong Kong truck instead of the Comcast truck.
While I think in game ads are cool when in context, I saw some Comcast signage as well, but this dynamic ad rendering can affect gameplay--subtle but interesting side effect."
Dynamic ad placement in games is starting to become commonplace, and situations like this could be an unfortunate byproduct. Have any of you experienced similar problems? Do you think dynamic ads should be removed from multiplayer games where positioning is important, or at least made so every player sees the same thing?
[Image via Mega64]
After doing the post about the Assassin's Creed collector's edition, we couldn't help but notice this little tidbit. It looks like Play-Asia is offering the region free version of Splinter Cell: Double Agent for a measly $44.90. Add $3.10 shipping and you've got your own copy for $48. That's $12 dollars of the retail price. Not bad at all. We've done a story or two on region free Xbox 360 games in the past. For the uninitiated, 360 games released in Asia are often region free. Not only that, but they are usually completely identical to their English counterparts, right down to the manual.
We haven't confirmed whether or not this is the case with Splinter Cell, but it's a fairly safe bet. Did anybody here get their copy from Play-Asia? For future reference, Play-Asia maintains a list of its region free 360 games. You might want to bookmark it if you enjoy saving money.
It's time once again for that all important question, what are you playing? This week marks the release of Splinter Cell: Double Agent so, we imagine quite a few of you will be spending your weekend snapping necks and being all sneaky-like. Me, I've still got to wrap up Dead Rising, Lego Star Wars II is staring me in the face, and I have yet to crack into Enchanted Arms. And let's not forget that the Phantasy Star beta is still running. Oh, and that the Project 8 demo should hit today -- still not out as of this posting. On the Live Arcade front, there's Lumines and 3 more episodes of DOOM to clear up (on Ultra Violent difficulty, of course).
Put simply, there's just too damned much to play. How 'bout you? What will you be playing this weekend?
- IGN 90% - "Double Agent digs down into the very role of duality by giving gamers hard choices to make. Whether that means confronting the option of nuking innocents on a cruise ship or betraying Fisher's associates with a gunshot to the head, it's now possible."
- 1UP 80% - "... the co-op missions are just gussied-up versus matches, and because the versus game doesn't have any variations in objectives (spies simply hack at computer terminals to retrieve files to return to the starting base) or modes, multiplayer may start to wear out more quickly than in previous editions.
- Gamespot 85% - "Sam Fisher is the star of the Splinter Cell series, so it's odd that the multiplayer portions of these games, which he's in no way a part of, seem to be evolving much more rapidly than the solo campaigns. Double Agent's few keen twists on Splinter Cell's single-player gameplay don't result in a remarkably different experience from the previous games, though that doesn't mean it still isn't some of the best stealth action out there."
As of right now, the game has an average of 87% on Metacritic. Not bad. Has anyone picked it up yet?
Has the 1080p console era arrived sooner than expected, courtesy of Ubisoft? The above pic is screen cap from a debug copy of Splinter Cell: Double Agent for the Xbox 360 showing support for "true HD" (to use Sony's patronizing marketing terminology). GamePro says they received confirmation from Ubisoft that the retail version will indeed support 1080p. Elsewhere, 1up says their contact told them "No, it's 1080i" but admits things are pretty hectic at Ubi right now, so who knows? All acknowledge that 1080p support is useless without the necessary update Microsoft, expected some time in the near future (although GamePro theorizes that it could be included on the Double Agent disc). Even then, without an HDMI solution from MS, the much-hyped resolution would be possible only via the rare 1080p HDTV (Sharp?) that supports 1920x1080 via VGA input.
Meanwhile, back in standard-def-trying-in-vain-to-read-that -Dead-Rising-text land, the po' folk are snickering because their snooty 720p neighbors now have to go out and buy a new TV if they want to remain on the bleeding edge of the 360 community.
How many lucky bastards already have a 1080p HDTV and are just dying to put it to use? How many don't think they'll get a 1080p set for years?
Correction: As several readers have pointed out, only 1080p movies using the HD-DVD drive require HDMI. Games will work over both HDMI or VGA.
[Thanks, BigPerm ... I mean BigJerm]
What did I spy when I got home on Wednesday, buried among a week's worth of useless coupons? My rental copy of LEGO Star Wars II, of course! So, naturally, I'll be digging into that posthaste. I've still got to finish Overtime Mode in Dead Rising, too. Not to mention I've only just finished the first episode of DOOM. And, come to think of it, I've still got a copy of Enchanted Arms that I haven't even touched yet. Now all the holiday games are starting to drop as well. Damn, how the hell are we supposed to fit all this stuff in?
But enough of my petty problems. The real question is -- as always -- what are you playing?
Michael Ironside, perennial badass, talks about his work as the voice of Sam Fisher in these two short videos. He also chimes in on his opinion of gamers in general. His impression: some of the most informed people around. Aw, shucks Michael, you're making us blush. Double Agent is getting closer every day. Anybody excited yet? Check out both videos after the break.
The official site for Splinter Cell: Double Agent is open for business (age validation required). The site is loaded with Splintery goodness like character bios, story info, features, multiplayer info, icons, wallpapers, screens, videos, and lots of flashy, um, Flash. I think you could safely call it a plethora of goodies. The game already impressed us at E3, and I'm sure Ken and I -- like wolves -- will scrabble at every bit until it's released. Like wolves, I say.
By the way, is it just me, or is Lambert starting to look a lot like Morgan Freeman?
The Splinter Cell series always set a graphics and gameplay standard on the original Xbox and the franchise's first attempt on the 360 continues to impress. This is one intense demo. It's starts with a literally mind-blowing execution sequence followed by the most harrowing parachute jump I've ever seen in a game. Ubisoft has gone for shocking violence with this entry. You can tell the guy in the pic above won't be dancing a jig any time soon, and his death convulsions before he finished the job with a grenade are a pleasantly disturbing touch. The initial gameplay will be familiar to Sam Fisher vets, although the controls probably need to be tweaked a bit. The level I played seemed to lean a bit more towards blowing people away than stealth, but I may have just been trigger happy. I appreciated how Ubisoft squeezed something to do into sequences that formerly would have been straight CGI. Overall, Double Agent oozes next-gen production values and looks to offer a gritty tale to frame the well-rendered blood and guts. It may be my favorite demo so far.
The always popular Splinter Cell series is making its way to the 360 in the form of Splinter Cell: Double Agent. These new screenshots might be just enough to whet your appetite until the next media drop.
GamersReports tell us "this time around it has been revealed that the cinema sequeneces will all be real time and have a certain amount of player control. This means more than likely they are not stills from CG movie sequences." You should be able to get your neck-breaking stealth groove on this September.